Here’s hoping jet lag didn’t completely ruin your world over the holidays.
I thought I’d try something a little different for 2018’s first week of song recommendations. I propose that we use this week to shine a light on our favorite video game songs, as we did start out as a gaming website. You can include the original track or a cover.
For my part, I had to go with a track from The Legend of Zelda: Ocarina of Time. This is probably not a surprise, as the game has an array of iconic songs. Chief among them is “Gerudo Valley”.
The version I want to share is a metal rendition, and was created by Machinae Supremacy. While many metal versions of Zelda songs exist, I find this track has hopped genres the easiest, but let me know what you think.
As we approach Christmas, booze-fueled time skips with friends may make our regularly scheduled postings irregular. While I will endeavor to make this not the case, I wanted to take this Monday to give you something that will keep you in the Christmas spirit, just in case. Think of it as our unofficial song of the week.
Indie developer Team Cherry recently announced that Feb 27 will be the release date for their debut game “Hollow Knight“, for PC and Mac. In addition, Team Cherry has announced that this game will also be available for the Nintendo Switch, which the studio hopes to have had released not long after their PC/Mac release.
In this game, you explore an insect world, platforming and battling foes along the way.
The visuals look wonderfully dark and quirky, and the world will feature a cast of characters and even a town in which you can purchase items and converse with the locals. There is an apparent focused on exploration, with detailed backgrounds and several regions (fungal wastelands, bone forests and city ruins). Throughout the world, there will be secrets areas, enemies, and loot.
Perhaps one of the most intriguing features that have been advertised was “dream diving”, where you can explore the minds of friends and enemies. Depending on how this idea is executed, this may be far in the way my favorite aspect of the game.
With a price tag of $15.00 (USD), this title has great potential, provided the final product realizes the potential of its stated features. I look forward to seeing for myself how these ideas are executed.
With the release of Bleed 2, February 2017 was off to a great start. The sequel to one of my favorite indie titles, and my go-to arcade game for all-out fun, I was eager to see if this game be the step forward it looked like in the trailer.
Am I ever happy to say, “it is!” With a tuned-up soundtrack and livelier visuals, the opening stage showed promise. But that improvement, welcome though it may be, is only skin-deep compared to the mechanics.
By far the largest improvement in my eyes is the ability to deflect bullets with your katana, even as you wield the dual pistols. The mechanics for this are intuitive and give the player another avenue for attack, all whilst increasing the pace of the game. This improvement to pacing, when combined with a series of levels that naturally lead into one another, make for a seamless Story Mode experience.
Said Story Mode will treat you to an array of bosses offering a ton of unique battle experiences. For the social, Bleed 2 offers local co-op. For the masochists, it offers both an Arena Mode (where you can take on up to three bosses at once) and an Arcade Mode (where you have only one life to complete all 7 levels).
An improved roster of alternate characters (including one from another awesome indie title), weapons and dash abilities help to complete the picture of Bleed 2 as a full step up from its predecessor. The dual pistols still remain my go-to weapons, however.
Those looking for length or depth of story may be disappointed. Bleed 2, like its predecessor, has a 7-level story mode with a tongue-in-cheek plot that lends itself much more to the arcade gaming experience. Still, with a modest price tag and the aforementioned improvements, I found the experience well worth the cost of admission.