“I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.”

Journey to a galaxy far, far away…

This is Star Wars Battlefront, a game that revels in its own accuracy of being the most picturesque Star Wars game to date, along with very good sound design, and enchanting worlds to immerse yourself in. Yet, beyond the rusty exterior of its brilliant frontier; deficient substance takes this Star Wars game far, far away from what it should mean to be Battlefront.

“Just look at this…the ground, the vegetation, the California forest…oh wait there’s an AT-ST right there!”

Beauty On The Surface

Visuals
Let’s get the obvious out-of-the-way. This is the best looking Star Wars – no! This is the best looking video game I have played in years! From the shimmering and sheen of the ferns on the forest moon, to the finishing touches on the tutorial level (look off into the distance to see them!), this is by far got to be one of the most beautiful games I have ever played. The love DICE has for Star Wars is on open display. They’ve crafted the level of detail down to the finest of scratches from the original props themselves. Read my The Vanishing of Ethan Carter Review for more information on the technique behind the graphical prowess of both games. It’s hard to find any faults in Battlefront’s visuals. Aside from some repetition in the hallways of some maps, I’ll say it again, this is a god damn beautiful game. However, I can’t escape the feeling that too much effort went into making this game look like Star Wars, and they forgot about how a great Star Wars game should feel and play. All face value and not enough substance makes for realistic accomplishments of development milestones.

Sound Design
Sound design in Battlefront is Star Wars at its finest. Aside from the unbearable and hilarious voice acting of the heroes and villains, everything else is top-notch. Like the attention to detail in visuals, audio stays on target and immerses you in the ambiance. Blaster fire, vehicles, and sounds of the Ewoks running away from anyone nearby. The best sounds in the entire game come from thermal grenade explosions and the famous vehicle screams in the sky. This too helps to make Battlefront look and sound like Star Wars, but as I’m alluding to, it doesn’t cover up for the overcompensating in multiplayer the game provides.

“Don’t worry Lord Vader, I’ve got your back! Oh shit where did that impact grenade come from?”

Multiplayer

Keep It Battlefront Stupid
Star Wars Battlefront is simplified for a casual gamer, and tailored to your very excited Star Wars fan. However, I feel this approach to accessibility sacrifices proper game play design, class/ squad teamwork, adequate controls, and overall team balance. There’s no class system like in the former Battlefront games. Customization is limited to a few cards, weapons, and few appearance alterations. It is clear this game is attempting to reach as wide an audience as possible. And the game suffers in replay-ability and hopes to call fans back for new maps and game modes covering up for its lack of deep features and complexity. Games can be intricate and unique; that’s what makes them enjoyable and frantic. In scrapping god knows what from Battlefront 3, Star Wars Battlefront becomes quite stale and repetitive, and is simple to a fault.

Game Modes
Nine game modes span across only FOUR worlds. You can tell right away there is an obvious intent of the developers to recycle assets. The game modes offered are fun for a few rounds, I quickly lost interest in other game modes after about 20 hours of play. Walker Assault, Drop Zone, Cargo, and Supremacy being the most entertaining, while other modes like Droid Run or Blast seem to be unpopular and difficult to find people for matches. Many of these game modes are one-sided as unlocks are required to improve balance the more you play, and teamwork extends to dropping shields and blasting away at a Walker. While nine game modes sounds like a lot, and it is, only FOUR worlds speaks loudly to the consumer. But I’ll go on about this later towards the end of the review.

Game play Balance
For all of its wrongs, Battlefront does make a few rights. Game play is fun. Unlocks, and star cards make customizing your own soldier a battle of combinations in its own right, although these fun aspects of the game are hidden behind superficial customization such as pointless appearance unlocks, worthless emote unlocks, and a difficult to navigate user interface. With star cards you get a maximum of three cards per hand that allow you to pick and choose your load out that may include: a jetpack for a vertical advantage, or a star card that has limited amount of charges or uses. The ability to use a partner’s hand of cards allows you to use weapons and abilities to give your team an edge. Pretty soon I found myself just purchasing charges instead of purchasing what I really could use, better weaponry to counteract the unbalanced game play.

The release version of the game was quite unbalanced. Combat seemed to be most of the time who could land an impact grenade first, and exploit bad spawns with your barrage launcher. Spawns were also uneven, sometimes you’d spawn and get the jump on an enemy, and other times you’d spawn right into a metaphorical sarlak pit of enemies. One time I spawned as Princess Leia right in front of enemy storm troopers and only lasted about 10 seconds. DICE has since patched and made updates to balance, however my score reflects the release version of the game as that should be the final version!

“Spawn. Die. Repeat. Roll the DICE for a kill.”

Vehicular Man’s Laughter
Unbalanced combat falls to the ground and takes to the skies. There is a lack of rebel vehicles and support especially in-game modes that are dependent on vehicles and anti-vehicle weapons. Against all odd doesn’t really work well for rebels in the multiplayer arena. Anti vehicle weaponry is withheld to new players until later levels, which is counterproductive to the casual approach of the game.
Land vehicles like the AT-ST are fun to play while you can stay alive. Get in the right position and you can take out enemies from a far. However, I found myself dying quite quickly after spawning on Hoth. Even trying to hide behind a downed AT-AT couldn’t offer me any protection. It took awhile to find the vehicle pickup, and to be destroyed right after spawn was ridiculous.

Flying vehicles are equivalent to flying a Battlefield jet around in a death match map space. In the release version of the game, vehicles are too fast for the space you are given and controls are way to sensitive. If a game is made for PC, especially with the accessibility approach ever apparent, it’s surprising that flying vehicles are unnecessarily difficult to control. And that’s only the beginning. Speeder bikes for the forest moon of Endor are laughable. The controls are way too sensitive be default and using the mouse is a battle. Try steering a speeder bike and evading trees at the same time, hell I would crash into that tree myself! Controls and extra abilities from previous Battlefront games that made vehicles fun to use are gone.

Heroes & Villains!

You may be wondering about each character and how it affects game play. Well, as of release, picking the right Hero for the right game mode can result in long kill streaks. My longest streak lasted 20 kills with Luke Skywalker. Equally so with Darth Vader in the Beta. These characters are ridiculously good. But again, the game suffers unbalanced hero combat as players can dominate the field similar to a Call of Duty game. Time limits from the Beta should make a return.

Heroes
Luke Skywalker wields his Return of the Jedi light saber and wardrobe. He is the opposite to Lord Vader with similar powers to influence the battlefield. Han Solo shoots first with his DL-44. His attacks are: shoulder charge, lucky shot, and charged shot. Princess Leia is more of a team player hero, and can bring along with her Alderaan Body Guards, which is an interesting dynamic choice in battle. She can drop pickups and shields to support other players. This is really the most coordinated you’ll have to be during Battlefront if you are lucky to even be a hero, let alone see a hero pick up.

Villains
In contrast, Darth Vader is the most fun character to play. Carrying his red light saber and dawning his cape, he’ll show you the wicked powers of the dark side. He is the most daunting with his saber throw and force choke. Oh I cringe when I hear the sound of a thousand throat muscles constricting. Emperor Palpatine is the funniest of the character, no really. He is like a super villain out there. Shoot lightning from your fingers or spin through the air like that one time he did that in Episode III. Emperor also can spawn bodyguards to aid him in battle. He seems really out-of-place, but compliments Leia the only way DICE could. Boba Fett is quite powerful, and another good reason to bring back time limits for Heroes. His jet pack is stronger than any other unlock. He is able to fly around and can become an easy target, but can gather range kills staying back from the fight.

Singleplayer Has Lost Its Campaign

No campaign, just training, ai battles, and “survival” mode. What happened to EA’s directive of only putting games up for sale that have both singleplayer and multiplayer? For a game that costs $79.99 at retail value is unacceptable. Any sort of excuse for a singleplayer in Star Wars Battlefront feels rushed, and could’ve been way better. For brief moments we see cut scenes of small exposition for what could’ve been. As a fan of Star Wars, I know that story matters, and for a game that could’ve made a significant impact, it left out a critical piece of art. All that remains is the finest piece of junk in the galaxy.

Money Talks

I’ll have my next thousand words for you, but first, we’ll let these images do the talking to let your anger flow for the next paragraphs…

“God, is that what I think it is? OK going 3rd party for this. Got it for a decent $50.”

“Imagine what it costs for Australians. NO! It gets better!”

“………… …… ……. …….”

“No really…. ….. …… ….. … …”

Other Issues

Disconnect
Disconnection problems have been occurring since the beta. Keep in mind I’ve only had this problem with this game. An EA game of course. I couldn’t reconnect so much so that I’d just close up the game after at least 20 tries. You know normally you’d be able to connect effortlessly like with Battlefield, or hell, even in Titanfall, but this would boot you out after waiting 20 seconds in the pre match lobby. No, longer, even after the map loads! This was by far the most frustrating aspect of the game. And even DICE was like…ya you lost connection to “EA Servers” hey not us!

Beta and Release Sound Clipping
Another issue that occurred with an EA game was sound clipping. Once I got the sound clipping issue figured out, I could enjoy the music and the true breadth of sounds available. I had to raise the bit rate of audio output to the highest to remove the clipping issue. Why this would be like this in Beta and at release is beyond me. How could they have not heard this? View the sound clipping issue if you’d like in my Drop Zone Beta Game play video. Anyways I fixed it. I could peacefully try to tolerate everything, and try to enjoy the game.

“I find your lack of [content] disturbing”
On to the real light and dark of the matter. I find the game’s lack of… content… disturbing. I could talk for hours about this, but I like to start with this comparison as it shows two distributors for who they really are. Let’s compare Battlefront to a popular Valve title in Counter Strike Global Offensive (CS GO.) Which game has more maps? CS GO. Which game has more weapons? GS GO. Which game is multiplayer only? Both! Ah ha! And that’s when you really think to yourself well which game will have more longevity and community…obviously CS GO. Price tag for CSGO? $16.99 I think you know where I’m going with this one…

Seduced By The Dork Side
Oh and before I forget another obvious thing lets go into the price tags… for standard edition alone it will cost you $79.99 (CAN) for the base game, but wait there’s more! For $10 more at $89.99 you will get extra worthless content including a ridiculously overpowered and unbalanced weapon that will kill you in pretty much one hit. I’ve seen servers littered with this awp..i mean OP weapon. Next lets jump to the ULTIMATE EDITION which according to EA is “yeeeeee the most populahh” Jesus fucking Christ. You know, I’m supposed to be reviewing the game content in itself, but this is god damn ridiculous. You know what I’m reviewing? The price tag for the game content that should be there! Cough up $159.98 (CAN) for the base game, worthless unlocks you can get while playing the game, and a season pass ($69.99 CAN) we know absolutely nothing about! This game should be worth $49.99 max. This has to be malpractice in the gaming industry. This is unethical. This is, oh what the hell, you’ll buy it anyway eh? IT’S A TRAP!

Less Is More?
If the ol’ saying “less is more” is fundamental to the way Star Wars is, then EA has seduced fans into purchasing less for more. EA. It’s in the game……if you pay $159.98 that is. For a publisher that once had the slogan…”Challenge Everything,” they have fallen off the side of their flat earth on this flat world view they now have of the average consumer. It seems like ever since they released Battlefield Premium, they could slowly raise the price of add on content, and gouge us as if we’d never notice. No wonder this company has gathered so much distaste.


Return of The Review

Load up a map and you’ll fall in love with the world you’re in because the fan boy in you will love that it looks and sounds like Star Wars. It’s a love hate. Feel me, I enjoy this game. Battlefront offers enjoyment in small bursts, and is fun to play for awhile. But any enjoyment fizzles out, because really this game was rushed/ realistically put together to cash in with the release of The Force Awakens. There were several years before, in which this game could’ve used to become legendary, but instead the developers chose to focus on what would sell the game to the fan boys and suckers who would buy this game in a heartbeat. In no way can you say this game lives up to the hype and the quality of its predecessors, because any positive would be followed up with an over glaring negative. We like to think less is more in the original trilogy, well at least Star Wars Battlefront lives up to that.

Light
Beautiful environments
Quality sound design
Heroes and Villians are fun to play for awhile
9 gamemodes for different ways to play the game

Dark
Lack of content: only 4 worlds, no campaign,
Difficult PC controls for flying vehicles
Superficial customization
Balance issues, lack of teamwork required
Doesn’t live up to its predecessor, especially with modern standards for quality


 

Final Score 2.5 / 5

Buy it if you are a hardcore Star Wars fan!
Buy it from 3rd party for more respectable price, or later on sale if you can wait.
Don’t buy it if you have a distaste for EA, this will only fuel your hatred!

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