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Review by Chris

Run to the right.

Tap the right side of the screen at a precise time to execute a successful attack.

Tap the left side of the screen at a precise time to execute a successful block.

Get your ass kicked.

Repeat.

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Now that you have the gist of Combo Queen, I don’t have to spend time dolling it up for you. It’s a straightforward game that’s worthwhile if you’re looking for the progeny of Guitar Hero and Conan the Barbarian.

As indicated in my rant about “RPG elements”, I don’t consider a game to be a true RPG unless there is a strong immersion factor, as well as the freedom to shape your own character. In this sense, regardless of its leveling system, I place Combo Queen firmly in the realm of action, and action is where Combo Queen performs admirably. This is a simple, fast-paced game that has kicked my ass again and again. If games of timing turned me on, I’d be halfway to married life with Combo Queen.

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The visuals are competently done, though I do find it hard to tell precisely when I need to attack and defend based on the hit triggers. I’m trying to avoid the term “retro”, but between the pixel art and the Game Boy-style music, the description is unavoidable.

All in all, Combo Queen a worthwhile game.

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